Medicine Career

Track

 

1. Medical Technician- Entry level, low paying grunt work in a big medical lab--but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, preparing test results are among your duties. Skills Needed- None. Pay- $200.

2. Paramedic- You're attending medical school and working part time as a paramedic. You'll need to avoid fatigue while allowing time for study and riding in an ambulance on the night shift. To keep your vehicle and equipment maintained, work on your mechanical skill as much as you can. Skills Needed- 2 Mechanical. Pay- $275

3. Nurse- You've made it through med school, and secured your first job at Sim City General Hospital. This is a physically demanding job and will require good body skill. Work on your bedside manner to get those patient referrals. Skills needed- 2 Mechanical, 2 Body, 2 Friends. Pay- $340

4. Intern- There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more. Skills needed- 3 Mechanical, 2 Body, 2 Logic, 3 Friends. Pay- $410

5. Resident- You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly. Skills Needed- 3 Mechanical, 1 Charisma, 3 Body, 4 Logic, 4 Friends. Pay- $480

6. GP- An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building--you may want a different job someday. Skills needed- 4 Mechanical, 2 Charisma, 4 Body, 4 Logic
1 Creativity, 5 Friends. Pay- $550

7. Specialist- Congratulations. You've "hung up your shingle", gaining a traditional work schedule and golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family? Work on your charisma if higher steps in this career track seem appealing. Skills needed- 4 Mechanical, 3 Charisma, 5 Body, 6 Logic, 2 Creativity, 7 Friends. Pay- $625

8. Surgeon- One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need home study time, especially in the areas of creativity and logic, to keep left brain skills sharp in the operating room. Skills needed- 5 Mechanical, 4 Charisma, 6 Body, 8 Logic, 3 Creativity, 9 Friends. Pay- $700

9. Medical Researcher- You created a new vaccination serum in Sim City's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits. Skills needed- 6 Mechanical, 6 Charisma, 7 Body, 9 Logic, 4 Creativity, 11 Friends. Pay- $775

10. Chief of Hospital Staff- You are one of the most respected physicians in Sim City. You spend office hours at the hospital. You are now a part owner, and are making large profits keeping your fellow Sims in good health. Skills needed- None. Pay- $850. Career change to an Inventor in the Science Career.