Life of Crime

Career Track

 

1. Pickpocket- Entry-level two-bit thief--but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of charm is helpful, too, if you are going to distract those marks while you dip into their pockets. Skills Needed- None. Pay- $140.

2. Bagman- You're a foot soldier for a small-time mobster--making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off. Skills Needed- 2 body. Pay- $200

3. Bookie- Make book on the dog track, horse races, and stadium games--where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking so keep those charisma and creativity skills sharp. Skills needed- 1 Charisma, 2 Body, 1 Creativity, 2 Friends. Pay- $275

4. Con Artist- Run schemes, scams, and swindles--anything to separate a naïve Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and the power to persuade others. Skills Needed- 2 Mechanical, 1 Charisma, 2 Body, 2 Creativity, 3 Friends. Pay- $350

5. Getaway Driver- From two-bit crook to three-bit crook. To succeed as a driver you'll need some strong physical skills, and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are. Skills needed- 3 Mechanical, 2 Charisma, 3 Body, 2 Creativity
4 Friends. Pay- $425

6. Bank Robber- Instead of just driving the money away, now you're inside the Sim City First National Bank when it goes down--which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn and buddies will move you up. Skills Needed- 1 Cooking
3 Mechanical, 2 Charisma, 5 Body, 2 Logic, 3 Creativity, 6
Friends. Pay- $530

7. Cat Burglar- Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy--more can only help. Skills Needed- 1 Cooking, 5 Mechanical
2 Charisma, 5 Body, 3 Logic, 5 Creativity, 8 Friends. Pay- $640

8. Counterfeiter- You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better practice your charisma and creativity in case you need to go international. Skills Needed- 1 Cooking, 5 Mechanical, 5 Charisma,
6 Body, 3 Logic, 6 Creativity, 10 Friends

9. Smuggler- Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career. Skills needed- 2 Cooking, 5 Mechanical, 7 Charisma, 6 Body, 4 Logic, 8 Creativity, 12 Friends. Pay- $900 Career Changes (The Sims) - to an Executive in the Business Career

10. Criminal Mastermind- Most men fear you. You run your own mob of thieves and hijackers, and can buy any house on the block. Your front is a respectable Sim City business, and you feel almost above the law. Skills Needed- None. Pay- $1100. Career changes (Livin' Large)- to a Security Consultant in the Hacker Career